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Ko-Ling

Learning Korean Through Context-Based AR Games for Non-Korean Speakers

WHY THIS MATTERS

Traditional Korean language education relies on rote memorization. This AR game teaches Hangeul (Korean alphabet) through story-driven spatial learning, validated through academic publication and competition award.

Traditional Korean language education relies on rote memorization. This AR game teaches Hangeul (Korean alphabet) through story-driven spatial learning, validated through academic publication and competition award.

MORE WAYS TO EXPLORE
Listen to this project· 0:00 min
ROLE

UX Designer

User Research
UIUX Design
Character Design
3D Modeling
Prototyping

TEAM

UX Designer (Me!) UX Designer

DURATION

Mar 2021 - Nov 2021

3rd Place

Hangeul Creative Industries Idea Competition
[Award Catalog]

3rd Place

KSDS Conference, Fall International Conference, Thesis [PDF]

3rd Place

Hangeul Creative Industries Idea Competition
[Award Catalog]

3rd Place

KSDS Conference, Fall International Conference, Thesis [PDF]

CHALLENGE

Lack of diversity in Korean language education systems

Hangeul is the only writing system with documented origins (created 1443), yet Korean language education has only a 60-year history. As Korean culture spreads globally among younger generations, demand for effective content is rising.

Current Hangeul education relies heavily on rote memorization, but Gen Z learners who value experiential learning need more engaging approaches.

RESEARCH

How can we encourage Korean learners to actively engage in learning?

During the COVID-19 pandemic, we surveyed Korean learners at various levels through:

  • Online survey (n=58)

  • Virtual in-depth interviews (n=7)

  • In-person interviews with Gen-Z learners at Gyeongbokgung Palace (n=24)


Research Goals:

  • First impressions of Hangeul

  • Differences from other languages

  • Preferred learning media

  • Mobile learning challenges

  • Concentration difficulties

  • Most difficult aspects of Hangeul


We organized all research results into an affinity diagram and identified three insights:

Key Insight

Pressure of Studying

Learners typically associate Korean learning with sedentary, screen-based study.

Animated Charts: Regional Data Over Months

Boring Memorization

Learners tend to memorize characters without understanding their principles of its creation and lost interest.

Unique Shapes

Learners were particularly interested in the visual shapes of Hangul, which often resemble familiar real-world forms such as windows.

Research Question

How might we create engaging learning experiences that help learners naturally understand and memorize Hangeul's systematic principles?

PERSONA

Korean learner seeking engaging, immersive learning

PERSONA

Korean learner seeking engaging, immersive learning

INFORMATION ARCHITECTURE

To ensure a fun and intuitive learning experience

We designed KoLing with:

  • One feature per page for clarity 

  • Simple, guided AR interactions

  • Location-based storytelling


SOLUTION

Learning Hangul Through Spatial AR Storytelling

We designed an AR learning app, KoLing. In KoLing, King Sejong, the creator of Hangul, needs help recovering scattered books. Learners explore the map to find these books, then learn Hangul through games to restore and protect them.

King Sejong

"The Korean books lie scattered everywhere.
Would you find them for me?"

* I designed all 3D objects and animated them using C4D.
DESIGN

Explore map randomly and find a learning book!

When learners start KoLing, the first thing they see is their location on a 3D map, which shows the name of the area, the street, and nearby buildings.

Finding a book

Finding a book

Learning Through Games

Step 1. Learn Characters - Understand Principles

Learners understand Hangeul's formation principles through games designed to match each letter's characteristics.

Step 2. Listen and Repeat - Practice Pronunciation

Learners listen to pronunciations and practice speaking while seeing illustrated examples of how characters combine.

Step 3. Listen and Write - Apply Knowledge

Learners hear a pronunciation and write the corresponding characters. Hints are available if needed.

ADDITIONAL FEATURE

The Letter: Building a Global Learning Community through game

As learners discover pronunciation games along their route, they hear recordings from peers at different skill levels, leave their own voice, and earn rewards for contributing. This transforms solitary language study into shared cultural exchange where learners support each other's growth.

ONLINE USER TESTING

Test and Iterate

Task-based testing evaluated KoLing's usability and interface clarity.

Iterations:

  • Merged listening/speaking stages per user feedback; added separate writing stage

  • Changed from vertical scrolling to horizontal swiping to clearly differentiate learning stages

TAKEAWAY

Designing for Diverse Learning Contexts


Despite conducting this project entirely online during COVID-19, close collaboration and direct user engagement revealed critical insights. Through research, I discovered that traditional rote memorization methods were not enough for visual, auditory, and social learners. 


By combining AR storytelling, peer learning, and native speaker voices, we created multiple pathways for learners to succeed. This showed that effective design identifies who's excluded by traditional methods and builds bridges for them.

TAKEAWAY

Designing for Diverse Learning Contexts


Despite conducting this project entirely online during COVID-19, close collaboration and direct user engagement revealed critical insights. Through research, I discovered that traditional rote memorization methods were not enough for visual, auditory, and social learners. 


By combining AR storytelling, peer learning, and native speaker voices, we created multiple pathways for learners to succeed. This showed that effective design identifies who's excluded by traditional methods and builds bridges for them.