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Local Universe

Connecting Visitors and Locals in Depopulating Rural Korea Through AR

WHY THIS MATTERS

Local Universe is an AR experience that helps visitors and locals meaningfully connect. We spent six months in Ganghwa Island, running 24 workshops with a local cooperative to explore how technology can support an aging community without replacing human relationships.

Local Universe is an AR experience that helps visitors and locals meaningfully connect. We spent six months in Ganghwa Island, running 24 workshops with a local cooperative to explore how technology can support an aging community without replacing human relationships.

MORE WAYS TO EXPLORE
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ROLE

Product Design Lead

End-to-end design of feature
Research-driven product design in community-based systems
Co-Design
UIUX & Character Design
Prototyping

TEAM

Lab Director Local cooperative members (Cheong pung) 3 Product Managers 3 Product Designers 4 Front-end Engineers 3 Back-end Engineers

DURATION

Jul 2025 - Present

User Engagement

7min

Avg. conversation time (n=20) → 3x longer than typical tourism


Expected Economic Impact

$575↑

Expected additional revenue generated by missions

Operational Efficiency

25mins↓

Mission creation time
(44% reduction)

User Engagement

7min

Avg. conversation time (n=20) → 3x longer than typical tourism


Expected Economic Impact

$575↑

Expected additional revenue generated by missions

Operational Efficiency

25mins↓

Mission creation time
(44% reduction)
PROBLEM

Young People Leaving, New Connections Needed

Ganghwa Island, where 40% of residents are elderly, faces South Korea's rural depopulation crisis. The government built bridges and landmarks. Tourists came, took photos, and left. No one continuted to visit this region.


A quiet but charming local place, Ganghwa Island. [Source]

7,291

0-19

9,582

20-39

18,476

40-59

26,472

60-79

7,415

80-99

29

over 100

* Ganghwa Island's Population status: Source

* Investment on Ganghwa

Cultural programs showed promise, but lacked scalability

The local cooperative 'Cheongpung' discovered that only human connection creates the repeat engagement that sustains rural economies.

Their cultural programs succeeded in building these connections, yet lacked the scalability and measurable impact that technology could provide.

RESEARCH

Identifying the Current Gaps

As a visitor myself, I had already experienced their local cooking class before joining the team.

Our team stayed at the cooperative's motel for 3 days, conducting ethnographic observation and semi-structured interviews with locals, visitors, and local cooperative staffs.

Making vegan eggplant lasagna for the first time
RESEARCH

Identifying the Current Gaps

As a visitor myself, I had already experienced their local cooking class before joining the team.

Our team stayed at the cooperative's motel for 3 days, conducting ethnographic observation and semi-structured interviews with locals, visitors, and local cooperative staffs.

Making vegan eggplant lasagna for the first time

"I want to create a new form of tourism, where tourists live alongside locals, not just pass through" 
- The Cooperative Founder


While visitors in the program satisfied with experiences, others didn't know how to interact with this region. Locals wanted to share their stories, and the cooperative hoped to scale these meaningful encounters. Could technology help without killing what made these moments special?

"I want to create a new form of tourism, where tourists live alongside locals, not just pass through" 
- The Cooperative Founder


While visitors in the program satisfied with experiences, others didn't know how to interact with this region. Locals wanted to share their stories, and the cooperative hoped to scale these meaningful encounters. Could technology help without killing what made these moments special?

DEFINE

Three disconnects

Visitors still felt superficial:
"Openings for the programs are limited. I wanted to talk to locals but didn't know how to start."

Locals felt underutilized: 
"Tourists photograph our shops but rarely engage with us."

The cooperative felt limited:

"We need tech to scale the programs and measure the impact."

Persona

I analyzed the cooperative's program data, visitors' online reviews, card transaction demographics, and interview insights to create personas.

Visitor

Naru Kim

32 y.o / Female
  • A freelance creator living in Seoul, Korea

  • Tech-savvy, comfortable with mobile apps

  • A freelance creator living in Seoul

  • Enjoys cooking, baking, and workshop-based experiences

  • Tech-savvy, comfortable with mobile apps

Goal

  • Explore the region with spontaneous, playful ways without rigid schedules

Pain Points

  • Passive information & lack of entry points

Needs

  • Light but meaningful social connections

  • Experiences that feel locally rooted, not tourist-facing

Local Business Owner

Hyunjin Lim

36 y.o / Female
  • A restaurant owner living in Ganghwa Island

  • Has a good relationship with the cooperative

Goal

  • Share heritage, build repeat customer relationships, earn sustainable income

  • Share heritage, build repeat customer relationships, and earn sustainable income

Pain Points

  • Tourists observe but don’t engage

Needs

  • Simple, non-intrusive tools that don't require tech expertise or extra time

  • A sustainable flow of engaged visitors who appreciate local food culture

Cooperative

Jihun Lee

40 y.o / Male
  • Moved to Ganghwa 5 years ago to work with the cooperative

  • Manages cultural programs for community-driven tourism

Goal

  • Scale impact, secure funding, empower community participation

  • Scale impact, secure funding, and empower community participation

Pain Points

  • Manual ops, no metrics, hard to scale

Needs

  • Technology that reduces administrative burden without requiring tech expertise

  • Clear metrics to demonstrate program impact to stakeholders

Research Question

How might we scale local programs while preserving human connection and measuring impact?

Design Direction

Create a scalable and measurable digital experience that encourages real-world interactions between visitors and locals.

IDEATION

Exploring Digital Solutions Through Co-Design

Through participatory workshops and field research we tried various things. QR codes. place navigation. However, visitors wanted something natural and spontaneous that felt like play.

Our team started to develop an AR tourism experience.


Initial Concept: AR Heritage Game

Through AR, visitors can see mission locations on the map, and AR layers unique information about the island, making them eager to visit these places.

But… information-based AR alone couldn't spark sustainable relationships

While AR information panels initially attracted visitors to heritage sites, interactions between locals and visitors remained superficial. Visitors could Google the information in seconds without needing to talk to anyone.


The Pivot: AR as "Conversation Starter"

AR shouldn't provide all the answers. It should create gaps that only locals can answer. Our team decided to use AR to trigger local interactions.


WIREFRAMES & TASK FLOW

Visualizing abstract concepts into solution

Following research and analytics, I created wireframes to visualize the flow, and PMs and designers collaborated to build the task flow to develop the whole product. To ensure consistent AR object placement, we used image marker tracking.

IDEATION

Exploring Digital Solutions Through Co-Design

Through participatory workshops and field research we tried various things. QR codes. place navigation. However, visitors wanted something natural and spontaneous that felt like play.

Our team started to develop an AR tourism experience.


Initial Concept: AR Heritage Game

Through AR, visitors can see mission locations on the map, and AR layers unique information about the island, making them eager to visit these places.

But… information-based AR alone couldn't spark sustainable relationships

While AR information panels initially attracted visitors to heritage sites, interactions between locals and visitors remained superficial. Visitors could Google the information in seconds without needing to talk to anyone.


The Pivot: AR as "Conversation Starter"

AR shouldn't provide all the answers. It should create gaps that only locals can answer. Our team decided to use AR to trigger local interactions.


WIREFRAMES & TASK FLOW

Visualizing abstract concepts into solution

Following research and analytics, I created wireframes to visualize the flow, and PMs and designers collaborated to build the task flow to develop the whole product. To ensure consistent AR object placement, we used image marker tracking.

SOLUTION

Designing emotional connections to place through conversations with locals

We realized sustainable tourism isn't about giving people information. It's about creating situations where they have to talk to each other. Visitors can see mission locations on the map, but to complete them, they must engage with locals directly.

Welcome to Ganghwa Island!
I'm Sunmu, a guide of this island.

* I designed the character in 2D and adapted it into a 3D-rendered image using Nano Banana (Imagery AI).
Onboarding

Onboarding

Inviting users to
'Local Universe'!

Inviting users to
'Local Universe'!

Discover local stories on the map

Visitors discover local missions on the map, connecting them with locals at specific locations.

Mission map

Mission map

Start a mission which tailored by local cooperatives!

AR missions integrating locals as active participants



AI Chatbot as "Curiosity Instigator"

The chatbot helps visitors to understand Ganghwa in before their visit, asking trip planning. Also, on the island, it provides local stories but intentionally offers minimal details and encourages visitors to ask to locals directly.

(e.g., if you want to learn more about 'Tobeak' ask her about her journey!)

AI chatbot

AI chatbot

TECHNICAL CHALLENGES & SOLUTIONS

Discovering issues and solve it through conversations

Challenge 1

AR Marker Recognition

By designing high-contrast, weather-resistant markers, the average recognition accuracy achieved 98%.

Challenge 2

Complex Mission management

By Minimizing mission options with the local cooperative, mission creation efficiency increased compared to the prior system.

Challenge 3

Preventing Host Fatigue

By creating dynamic mission rotation system & assigning high-engagement missions to cooperative members, sustainable ecosystem is expected for the long term.

USER TESTING

Sustaining engagement through local interaction

User testing showed that the system worked effectively, and we saw spontaneous, meaningful interactions between visitors and locals, resulting in an average conversation duration of 7 minutes per interaction.

RESULT

Scaling local knowledge beyond the island

  • Kakao Tech for Impact (CSR Program) 2025 cohort [Certificate]

  • Launching in March 2026

  • 90% user satisfaction in prototype testing (n=20)

  • Presented at Moducon 2025 (booth + session) and exhibited to 700+ attendees

  • Contributed to cooperative receiving 2025 Prime Minister's Citation for Regional Revitalization Merit

RESULT

Scaling local knowledge beyond the island

  • Kakao Tech for Impact (CSR Program) 2025 cohort [Certificate]

  • Launching in March 2026

  • 90% user satisfaction in prototype testing (n=20)

  • Presented at Moducon 2025 (booth + session) and exhibited to 700+ attendees

  • Contributed to cooperative receiving 2025 Prime Minister's Citation for Regional Revitalization Merit

LESSON LEARNED

The power of participatory design

Through weekly workshops with the cooperative, I realized design works best when communities lead, not just respond to our ideas.

Serving as an intersection between local residents, visitors, and our project team, I learned how to translate their needs, constraints, and accessibility considerations into shared, actionable design directions.



Limitation & Future Work

Where are the elderly people in Ganghwa?

While this project successfully include locals, elderly people, who may have known Ganghwa more than others, were inadvertently excluded due to mobility constraint. Next time, I will ensure that everyone include the entire design process to make more accessible and scalable design solution.

LESSON LEARNED

The power of participatory design

Through weekly workshops with the cooperative, I realized design works best when communities lead, not just respond to our ideas.

Serving as an intersection between local residents, visitors, and our project team, I learned how to translate their needs, constraints, and accessibility considerations into shared, actionable design directions.



Limitation & Future Work

Where are the elderly people in Ganghwa?

While this project successfully include locals, elderly people, who may have known Ganghwa more than others, were inadvertently excluded due to mobility constraint. Next time, I will ensure that everyone include the entire design process to make more accessible and scalable design solution.