© 2026 RIWON KWON. All rights reserved.

© 2026 RIWON KWON. All rights reserved.

© 2026 RIWON KWON. All rights reserved.

OVERVIEW

Bridging a Depopulating Local Community and Visitors Through AR

A map-based AR mission game that integrates locals as active participants, where mission completion relies on real-world dialogue between locals and visitors rather than screen-based interaction.

A map-based AR mission game that integrates locals as active participants, where mission completion relies on real-world dialogue between locals and visitors rather than screen-based interaction.

ROLE

Product Design Lead

TEAM

Product Design Lead(Me!) Local cooperative (Cheong pung) 3 Product Managers 2 Product Designers 4 Front-end Engineers 4 Back-end Engineers

DURATION

Jun 2025 - Present

SKILLS

User Research

UIUX Design

Character Design

Prototyping

IMPACT

180mins↑
Estimated productivity gains in program management for the local cooperative
180mins↑
Estimated productivity gains in program management for the local cooperative
180mins↑
Estimated productivity gains in program management for the local cooperative
90%
User Testing satisfaction (n=20)
90%
User Testing satisfaction (n=20)
90%
User Testing satisfaction (n=20)
7min
Avg. Conversation Time (n=20)
7min
Avg. Conversation Time (n=20)
7min
Avg. Conversation Time (n=20)

DESIGN PROCESS

Discover

Understanding the problem through research and firsthand experience.

  • Field research

  • Interview

  • Empathise

Define

Synthesizing insights to frame the problem statement.
Participatory Design

  • How might we?

  • Persona

  • Affinity Diagram

Develop

Developing a solution with locals and visitors.

  • Ideation

  • Prototype

Deliever

Delivering a solution and iterating design process with team.

  • Test & Iteration

  • Takeaways

PROBLEM
Young People Leaving, New Connections Needed


Ganghwa Island, where 40% of residents are elderly, faces South Korea's rural depopulation crisis. Standardized government infrastructure initiatives brought one-time visitors without listening to locals or creating lasting connections, leaving community voices excluded from their own tourism narrative.


A quiet but charming local place, Ganghwa Island. [Source]

Only human connection creates the repeat engagement that sustains rural economies.


The local cooperative, 'Cheong pung' has found success through cultural programs, but these efforts lack scalability and the ability to demonstrate measurable impact without technology.

Intimate local programs increased revisit rates, but lacked scalability and measurable impact
RESEARCH
Identifying the Connection Gap

As a visitor myself, I had already experienced their local cooking class before joining the team.

Later, our team stayed at the cooperative's motel for 3 days, conducting ethnographic observation and semi-structured interviews with visitors, locals, and the local cooperative members, while participating in heritage programs.

Making vegan eggplant lasagna for the first time
RESEARCH
Identifying the Connection Gap

As a visitor myself, I had already experienced their local cooking class before joining the team.

Later, our team stayed at the cooperative's motel for 3 days, conducting ethnographic observation and semi-structured interviews with visitors, locals, and the local cooperative members, while participating in heritage programs.

Making vegan eggplant lasagna for the first time

"I want to create a new form of tourism, where tourists live alongside locals, not just pass through" 
- The Cooperative Founder

"I want to create a new form of tourism, where tourists live alongside locals, not just pass through" 
- The Cooperative Founder

DEFINE

Key insight: Three-way disconnect

Visitors still felt superficial:
"The current program website has limited capacity, and I don't know where to go or how to start conversations with locals outside of the programs."

Locals felt underutilized: 
"Tourists photograph our shops but rarely engage with us. The programs work well, but we need more opportunities to share our stories."

The cooperative felt limited:

"Due to limited technology and staff, we can only run a few local programs and could not measure their impact."

Persona

I analyzed the cooperative's program data, visitor reviews, and card transaction demographics to create a visitor persona: experience-driven explorers with high digital literacy.

Research Question

How might we scale local programs while preserving human connection and measuring impact?

Research Question

How might we scale local programs while preserving human connection and measuring impact?

Research Question

How might we scale local programs while preserving human connection and measuring impact?

Design Direction

Create a scalable and measurable digital experience that prompts real-world interactions between tourists and locals.

Design Direction

Create a scalable and measurable digital experience that prompts real-world interactions between tourists and locals.

Design Direction

Create a scalable and measurable digital experience that prompts real-world interactions between tourists and locals.

IDEATION
Exploring Digital Solutions Through Co-Design


Through weekly Saturday workshops with the cooperative and several field research on Ganghwa, we explored: 

  • QR code guides → locals felt this was too passive

  • Appointment-based local program website → added coordination burden 

  • AR missions → locals liked the playful, physical nature


Visitors wanted something natural and spontaneous that felt like play, not another scheduled commitment. Our team decided to develop an AR tourism experience.



Initial Concept: AR Heritage Game

Our first approach drew inspiration from Pokémon Go, location-based AR that would guide visitors to heritage sites while collecting engagement data. Through AR, visitors can see mission locations on the map, and AR layers unique information about the island, making them eager to visit these places.


But… information-based AR alone couldn't spark sustainable relationships with locals

While AR information layers initially attracted visitors to heritage sites, interactions remained superficial in prototype testing. Visitors could Google the information in seconds without needing to talk to anyone.



The Pivot: AR as "Connection Starter"

Our team realized AR shouldn't provide all the answers: it should create gaps that only locals can fill.

I designed AR that requires conversation.



Low-fidelity wireframes


IDEATION
Exploring Digital Solutions Through Co-Design


Through weekly Saturday workshops with the cooperative and several field research on Ganghwa, we explored: 

  • QR code guides → locals felt this was too passive

  • Appointment-based local program website → added coordination burden 

  • AR missions → locals liked the playful, physical nature


Visitors wanted something natural and spontaneous that felt like play, not another scheduled commitment. Our team decided to develop an AR tourism experience.



Initial Concept: AR Heritage Game

Our first approach drew inspiration from Pokémon Go, location-based AR that would guide visitors to heritage sites while collecting engagement data. Through AR, visitors can see mission locations on the map, and AR layers unique information about the island, making them eager to visit these places.


But… information-based AR alone couldn't spark sustainable relationships with locals

While AR information layers initially attracted visitors to heritage sites, interactions remained superficial in prototype testing. Visitors could Google the information in seconds without needing to talk to anyone.



The Pivot: AR as "Connection Starter"

Our team realized AR shouldn't provide all the answers: it should create gaps that only locals can fill.

I designed AR that requires conversation.



Low-fidelity wireframes


SOLUTION

Help tourists genuinely connect with locals through missions that build emotional ties to the region.


Visitors can see mission locations on the map, but to complete them, they must engage with locals directly, ensuring community voices remain central to the visitor experience rather than being bypassed by digital content.

Visibility & Scalability: Discover local stories on the map

Visitors discover local missions on the map, connecting them with locals at specific locations. These missions are designed by local cooperatives through participatory workshops.

Mission map

Mission map

Mission map

Depth: AR as a conversation Starter

Two AR mission types integrate locals as active participants, triggering interactions between locals and visitors.

  1. Mission 1. Find a Local Character: Connect to Locals Directly
    Visitors activate their AR camera to search for a local character, "Sunmu." They must complete missions involving local interactions, before the character appears and scan the hidden sticker to unlock AR content, rewards, and local stories.

  2. Mission 2. AR sticky note: Creating Shared Memory Across Time 
    Visitors leave virtual messages at heritage sites for future tourists to discover, building emotional continuity and transforming individual visits into collective memory.


* I designed the character in 2D and adapted it into a 3D-rendered image using Nano Banana.



Scalability: AI Chatbot as "Curiosity Instigator"

The chatbot enables remote exploration of Ganghwa's stories for trip planning. On the island, it provides way finding help but intentionally offers minimal story details, encouraging visitors to learn from locals directly rather than through the app.

AI chatbot

AI chatbot

AI chatbot

USER TESTING

Sustaining Engagement Through Local Interaction

During the several field trips, we conducted user testing with locals and visitors.

By interviewing them, we confirmed that the system effectively work and observed spontaneous, meaningful interactions between visitors and locals, resulting in an average conversation duration of 7 minutes per interaction.

a black cellphone with a white letter on it
a black cellphone with a white letter on it
a black cellphone with a white letter on it
a cell phone on a table
a cell phone on a table
a cell phone on a table

RESULT

Scaling Local Knowledge Beyond the Island
  • Kakao Tech for Impact(CSR Program) 2025 cohort [Certificate]

  • Launching in March 2026

  • 90% user satisfaction in prototype testing

  • Presented at Moducon 2025 (booth + session) and exhibited to 700+ attendees

  • Contributed to cooperative receiving 2025 Prime Minister's Citation for Regional Revitalization Merit

RESULT

Scaling Local Knowledge Beyond the Island
  • Kakao Tech for Impact(CSR Program) 2025 cohort [Certificate]

  • Launching in March 2026

  • 90% user satisfaction in prototype testing

  • Presented at Moducon 2025 (booth + session) and exhibited to 700+ attendees

  • Contributed to cooperative receiving 2025 Prime Minister's Citation for Regional Revitalization Merit

LESSON LEARNED

The power of participatory design


Through weekly workshops with the cooperative, I learned that sustainable design solutions emerge when communities guide the process, not just provide feedback.


Serving as a mediator between local residents, visitors, and our project team, I translated their needs, constraints, and accessibility considerations into shared, actionable design directions.

This experience led me to pursue more community-driven projects and ultimately shaped my goal of working at the intersection of design, technology, and social impact.

LESSON LEARNED

The power of participatory design


Through weekly workshops with the cooperative, I learned that sustainable design solutions emerge when communities guide the process, not just provide feedback.


Serving as a mediator between local residents, visitors, and our project team, I translated their needs, constraints, and accessibility considerations into shared, actionable design directions.

This experience led me to pursue more community-driven projects and ultimately shaped my goal of working at the intersection of design, technology, and social impact.